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Unity3D

파티클이 스프라이트 뒤에 생성될때 조차방법

by CodeDiver 2016. 7. 2.


Not sure if this was in Unity 4.6, but in Unity 5, go to your particle's Inspector, expand "Renderer" and you should see the fields "Sorting Layer" and "Order in Layer" (close to the bottom). Select the sorting layer that you wish the particles to appear on.

This fixed my issue (particles appearing behind background) and hopefully it'll fix yours.


파티클 선택 후 Renderer -> Sorting Layer 선택해서 레이어 추가해서 추가한 레이어 선택하면 끝.